Bare Bone Multiverse Released

My newest book is out, a collaborative effort with my husband, the President of Scadlcrow Games, T. Glenn Bane. He and I joined forces on this newest product, a generic role-playing system called “Bare Bone Multiverse.”

Bare Bone Multiverse by T. Glenn Bane

"Bare Bone Multiverse"


BBM was designed for both the experienced gamer and the new kid at the table. Using two d6 and the single most streamline and brilliant dice mechanic I have ever encountered I promise you that this game will live up to its tagline: “Smaller rules equals bigger gaming!

What I personally love about the game is that being an experienced gamer and an author, when I create a character I have a vision of who and what that character is going to be. Nothing is more frustrating than having this idea of a character you want to play in your head and the game mechanics is not letting you get it down on paper; you end up settling for a version, watered down and washed over of this great idea that you had and end up playing a character “in the ball park.” WELL NO MORE OF THAT NONSENSE! BBM allows the player to create exactly the character they are envisioning it at character creation without having to do a lot of math, point juggling or (gasp) min-maxing.

A new gamer who just wants to sit down, roll dice and have fun? Than this is defiantly the system for you. Character creation (even for the grizzled old gamers like me who want to make deep and complex characters) takes literally only about five minutes. AND if you opt for the “Name it, Play it” character creation process, we’re talking seconds, no longer than it takes you to name a character.

For the GMs out there, here’s the catch: The Bare Bone Multiverse system will bring your nose out of the rule book where you are forever looking up rules and comparing numbers on charts while everyone else at the table is having a good time, it will free you up to do what it is you do best: tell a good story and run a great game!

Best feature of the book? The first 20 pages is the entirety of the rule mechanics, and all the good stuff is covered in about eight, so if you want to print out your digital copy, you looking at printing eight pages and not breaking the bank or investing in an ink cartridge. That covers character creation, mass combat, movement, and experience.

Second best feature? The rest of the book is a supplement for nine genres. NINE! That means you do not have to buy nine other books AFTER buying the core system. And BBM explains how to combine genres to play mash-ups. Want to play “Marvel Zombies” for instance? Just combine “Comic Book Hero” and “Survival Horror.” Like the movie “Cowboys verses Aliens?” Add “Science Fiction” to “Western Classic” and you’re there!

The feature of Bare Bone Multiverse that lots of folks like best is the “Cosmic Eye.” Basically it’s a GM tool that is used to answer questions without causing a lag in game play. Once you use it, you’ll wonder how you ever gamed without it. True Story: during a beta test of BBM at a convention a GM who was running a game in a very popular system asked us during sessions break if he could score a copy of the Cosmic Eye for use in his game.

Naturally, all the generic products from Scaldcrow Games is 100% compatible with the Bare Bone Multiverse system. Character conversion from one system, any system to BBM is easy, easy, and easy. Converting over the world you run you game in is just as easy. Promise.

Check out Bare Bone Multiverse for yourself at DriveThruRPG.com now. Electronic PDF downloads are for sale there right now and soon the print version of the book will be out as well.


Comments

4 Comments so far

  1. The Scarecrow on November 17, 2011 9:05 am

    Hi Theresa, I’ve found this book in Drivethrurpg weekly mail. I’m surely interested in a generic multiverse system who could give easy character creation and fast play but I would not buy BBM without acquire further details (it costs €17.49).
    For example, is it described rules on dogfighting between vehicles or starships?
    Another question (maybe more important) is: How is structured the character sheet? Very often it’s sufficient to give a look to the character sheet to understand the simplicity and convenience of a game (i.e., think about the difference between the Hero System’s character sheet and Basic Action Super Hero’s character sheet!!!).
    Is it possibile to give a look to BBM’s character sheet?
    Thanks

  2. The Scarecrow on November 22, 2011 8:48 am

    uo oh, is anyone live here? O_o

  3. Theresa on November 23, 2011 1:16 pm

    Hey there Scarecrow – sorry it took so long to get back to you, but I am busy working on my next project.

    Rules for dog-fighting between vehicles and star-ships – the answers is “yes.” Combat in BBM is handled the same for every type of combat be it armies clashing or two guys in an alley. Star-ship dog-fights can be covered by the rules but there in not a specific section for that exact instance.

    The character sheet – I will see to it that a character sheet is posted as a free download at Scaldcrow.com either today or tomorrow as you bring up a very valid point.

  4. The Scarecrow on November 24, 2011 12:58 am

    Great! Thanks, Theresa. Keep up the good work ;)

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